Round 1
People (value, human centeredness): undergrads, and graduate students, establishments, peers
Indicators of success (impact): tasks get done properly, revenue, lowered stress level, better output, mutual motivation
Tracking and measuring: hits counter, rewards being given, money, pre-submission grade/ cross-checking
Round 2
Materials and availability: computer (OS), programming language, reward list
Funds and availability: free programming, advertising, partnerships
People or groups who can help realization: partner establishments, computer programmers, target market, us, schools
Round 3
Timeline: 6 months
3 months: Beta testing, finalization of features, pitch
3 months: revisions and re-testing, release for public consumption, end
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